Елена Русанова – How to Hear Yourself and Start Creating (страница 4)
Various techniques related to creating vision maps and affirmations are becoming popular in society, such as the famous quote from the film "The Most Charming and Attractive": "I am the most charming and attractive. All men are crazy about me." And that before creating a reality, you need to verbalize it, think about it, or create a collage from photographs and magazine clippings. The number of vision map creation services is growing every day. The very idea that reality can be influenced is no longer new; it is carefully ingrained in people's minds and influences the emergence of various philosophical movements.
And gradually, concepts like "matrix," which denote a certain program, a systemic role-playing game, or a quest, are becoming increasingly embedded in the foundations of the worldview (especially in the vastness of training schools or YouTube). In simple terms, it's a reality simulator, just like in the aforementioned films. A complex quest with various levels and roles that can be assumed and played out within the context of one's own life. And, of course, with rules of the game that cannot be broken, because any violation of the rules entails punishment from the matrix or system itself.
So, let's imagine that upon arriving on Earth, players - initially free and with their own purpose - gradually connect to the shared matrix system, perhaps with the help of their parents and others (and all this without the virtual reality headsets of "Ready Player One"). They begin to fulfill established roles, follow a routine, and, with age, acquire knowledge of all the rules and regulations of this quest.
The "guardians," or rather the structures that ensure order and the functioning of this game, are numerous organizations. Each creates its own rules - for example, at an institute, a school, a state, a factory, a family, a bank, a store. Like honeycombs in a hive, they shape the rights and responsibilities of the players and contribute to the overall game's control.
While a person plays this game, unaware that they are inside it, as if existing by inertia, in a dormant state, they are completely under its control. They experience a captivating dream, observing a reality that has been shaped for them, like in the film "Don't Worry, Darling."
The system controls and binds participants with powerful emotional hooks - fear, guilt, shame, resentment - and this keeps most from becoming aware and awakening. Even random glitches or system errors don't bother participants until there's a willingness within the soul to go beyond the rabbit hole.
Perhaps some of you, as a child or even as an adult, experienced the feeling during difficult, strange or incomprehensible events of unreality of everything that was happening, as if we were watching some bad movie, and we just needed to wake up.
In psychology, this phenomenon is attributed to the psyche's defense mechanisms, such as walling off and repression. But these sensations occur not on a mental level, but rather in the memories of our souls. We all possess this memory in one way or another, differing in our ability and willingness to penetrate the layers of accumulated programming.
More often than not, unlike the pretty picture of a Californian town from a 1950s fashion magazine, typical life within the Matrix game can resemble an endless, joyless slog from work to home and back again. While the Matrix is strong, society is instilled with corresponding value systems, such as "build a house, plant a tree, have a son," along with recommendations on what to do and what not to do while you're alive.
The system can punish and take away everything. For example, from those who actively and openly fight it, from those who fiercely resist it, from revolutionaries. Or it can heavily reward those who perform the best, the so-called "high performers" of certain political and corporate structures, with special perks, power, and money. This takes away freedom of the soul, since any contract requires compliance with the rules and a contribution to the system. No one receives power and enormous sums of money from the system for nothing.
The structures themselves also change over time, some of them become obsolete and disappear into oblivion (for example, the Komsomol), some are simply transformed (the same institution of marriage is now completely different from what it was 20 years ago).
The metaphor of the "dormant state" was beautifully captured in the Disney cartoon "Soul," where a stockbroker sat in his office, practically sleepwalking. He kept repeating the same mantra: "I need to make money, watch the stocks, money, money, money..." staring at his computer monitor. Meanwhile, his soul wandered through the depths of outer space, accumulating ever more layers of darkness and becoming some kind of monster. When the main characters accidentally tugged at this monster, it shed this ballast of darkness, and the broker awakened as if from a dream, throwing aside papers and stationery, shouting to the entire office, "I'm free!"
At the moment when the standard path of “graduated from school to go to college to find a job to buy an apartment… and so on in the same circle all the way to reserving a place in the cemetery” begins to raise questions and a feeling arises that something is wrong here, an understanding of the artificiality or limitations of this scenario comes.
A person reflects on their own purpose, tries to break free from established patterns and find their own. This process is often called "awakening," or "waking up."
But more often, a person is simply pushed out of their usual circle by extreme and difficult events, a series of resets, when matter and the entire surrounding space collapses. These painful events seem to signal and begin to scream: "Look deeper, go beyond, reflect on meaning!" We know examples of such events – from natural or man-made disasters to the bankruptcies of previously successful businesses, difficult divorces, deaths, separations, and military actions.
From the outside, it seems that a person is simply pushed out by the familiar environment, prompting him to become more aware faster.
The task is not easy, even for the brave, because the system actively resists its players' exit, imposing numerous temptations and capturing the mental and emotional airwaves. Remember the "we're all going to die" news stories. They divert attention from the truth to the matrix scenario. They continue to feed on people's negative emotions and sway them into a reaction of fear or guilt (conspiracy theories, for example). They pull strings, pressing on those pain points - triggers - that distract attention for a long time. Or they test and tempt, offering ever new needs, desires, and ambitions (you definitely need a new phone, or another mortgage at 30%).
There's nothing inherently good or bad about the matrix or its structures - it's simply a system. One can only marvel at its complexity and be amazed by the incredible visuals of this game. And how seriously we all play it.
But when you recognize yourself as a soul, and not as the script, role, or function the matrix demands of you, you gradually free yourself from its grip and begin to live your own captivating life. This means approaching every interaction consciously, understanding how the system works and what its rules are. And now, instead of being subject to its actions and laws, you use it for your own benefit when needed.
As long as we don't live in a remote forest or are alone in the mountains of Tibet, we still need to interact with the system and its structures (after all, sometimes we need to go to the Market center, use banking products, renew our passports, and so on). But on a different level: calmly following its rules in the present moment, without resisting or internally criticizing them. Don't make the functioning of alien systems and structures the focus of your entire life, devoting energy, effort, and time to them.
And regularly asking myself: “Who am I in this?”
We learn from quests from childhood, deeply immersing ourselves in them.
Oddly enough, playing other people's games is very exciting and interesting, but only up to a certain point. Until you get bored, or you've already "outgrown" the game, knowing all its tricks, levels, and prizes at the end. This can be clearly observed in children, as well as in anyone involved in various computer games.
Let me give you an example. Just recently, I participated in a walkthrough of the horror game Poppy Playtime with my son. He couldn't get past the final stage of the first season, where the main character, with multicolored arms, runs through the ventilation system of Huggy Waggy, trying to reach the right door, navigating every nook and cranny and labyrinth. You run left and right, following the signs on the wall, and at any moment, a monster with a creepy sound and abrupt animation can jump out at you. This makes you jump in surprise every time, reacting to the jumpscare. My son became so frustrated with each failure that he started getting angry. His anger and irritation grew with each attempt and eventually spilled onto the surrounding objects, chairs, and, of course, me, as the cause of all the problems. I tried to explain to him that this game wasn't worth such negative emotions. It was useless, since he was already one hundred percent involved and his body was reacting automatically.