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Елена Русанова – How to Hear Yourself and Start Creating (страница 3)

18

"I can't do anything with my hands; everything falls apart and falls out of my hands. I just break everything I touch."

– I find doing things with my hands boring, which means creativity is not for me.

Such phrases and thought forms can become ingrained in the conscious and subconscious of both children and adults, limiting their own search for self-expression. It's tempting to give up and follow the established rut, following other people's instructions, like a conveyor belt carrying out clear, routine operations.

But the magic secret is that everyone can be a creator. Creativity is all around…

The word "creativity" comes from the Latin "creatus" (past participle of "creare" - "to make, to bring forth"), which goes back to the Proto-Indo-European root *"ker-" - meaning "to grow, to cause spring into being, to bring to life."

Thus, the word "creativity" itself is associated with the process of creating a form and giving it a new, unique one.

This means that any new form, whether material (objects) or immaterial (information, for example), is creativity. Wherever a person's thoughts are, a piece of their soul is found. That which we truly love.

And there are no restrictions or accepted lists of places to be in order to meet the creative standard.

Beyond handicrafts, crafts, dance, music, and drawing, it can be any other intellectually creative endeavor. Projects, business, programming, copywriting, writing, blogging, organizing a group for a common cause - all of these are creative endeavors, and therefore possess a creative spark.

Creativity is creation from love, creation from the soul, any creative movement and thought from the heart:

– just an idea, in the form of an impulse that comes to mind, is already creativity. It's up to you to bring it to fruition as the realization of the idea.

– a drawing, text, code, home-grown flowers, an algorithm, a program, a method, hand-crafted fruits or vegetables, an Excel spreadsheet, interior design, or even creating a cozy room.

– anything, starting with the material world, embodied in concrete objects - something that can be assessed, touched and handled with one's own hands, physical achievements in sports, as well as what lies beyond the material world - information, meanings, ideas.

This is not easy for our minds (which are quite conservative by nature) to imagine and think about, especially if you are creating something that has not existed before.

You can even create a mood and a state (... and from this, your own reality).

Yes, yes, don't be surprised, this is the very first creation, immediately available to us. We often forget this as life goes on, thinking that external factors, like bad weather, the exchange rate, or the neighbors' arguments, affect our mood. This is absolutely possible, gradually tapping into our resources, establishing contact with ourselves, and tuning into the day, for example, by practicing in the morning.

When you create every day, being in a state of flow, it’s as if you are carried by an invisible force, because you are doing what you love.

Differences between creativity from the heart and activity from the mind (mental programs and traps):

– The mind is always focused on specific results, deadlines, indicators, and templates for how things should be done. For example, this is the only way to create a video, attract subscribers, and follow a pre-conceived script, deadlines, and regulations. One step to the right, one step to the left – you're shot. This is exactly how our mind thinks and imagines.

– The mind is very fond of calculation and focusing on standards and external benchmarks. Success, perfection, being better than your neighbor - all this comparison can nip any creative thought and idea in the bud.

If everyone is constantly “spying” on others, real creativity does not happen…

– The mind thinks in terms of fears, limitations it has placed itself in – you can’t do this, because… there can be a million explanations and arguments, the most important thing is that this prevents you from taking steps and manifesting from the heart.

– The mind is afraid of making mistakes, and of mistakes in general. It's embarrassing to appear stupid or to make a mistake, because the inner critic will always judge and criticize just as loudly as external evaluators. This is the source of the fear of making mistakes and the expenditure of enormous resources on "digesting" these mistakes afterward. The psyche becomes so tired of this entire process that sometimes it's easier not to take any steps at all, since the "inner punishment" from this feels akin to death.

Many adults and those around us devalue our creativity because they too can be stuck in mental programs, thinking in limited patterns and scenarios. Therefore, following your heart is always a path for the brave and courageous. But it's worth it!

First-hand: “What is creativity, and who is a creator?”

Zakhar, 14 years old:

"A creative person can do anything they want. For them, there are no boundaries, it's just a matter of time."

“Creativity means making crafts, drawing, doing something with our hands, feet, or mind. Again, there are no limits.”

Vika, mother and creative teacher:

"We can't do without creativity these days. At school, for example, when a child comes up with an assignment and text themselves, we use that text to analyze spelling, errors, and rules. The child understands that they are the author."

"Creativity is about choice. When a person understands they can choose and create something of their own. What's the problem with the standard system, like school? There's no choice. But when you give kids a choice, they understand they can create and invent something themselves. And through it, they learn."

“Creativity is also the creation of something with your hands. Not repetition, but creation. Inventing something new, no matter what.”

"It's about flexibility and a holistic view of the world, when you look at everything from a broader perspective. Children say, for example, 'We didn't cover that in school,' limiting themselves to a particular topic we're studying or discussing. But really, who cares whether we did or didn't cover it if it's all around you? You can reflect, think, invent, and find an answer or solution."

Reality Engine

“Everything is theater, and nothing is theater. We are certain figures, here and there. Sometimes against the backdrop of the stage, sometimes against a transcendental backdrop. But in any case, it is a game.” (Viktor Frankl, “Synchronization in Birkenwald”)

Why am I talking about a game? Imagine that your life is a game.

You're looking at a computer platform, like a Roblox game. You log in, choose a game created by someone else, and play by its rules. You're assigned an avatar (body, appearance, and outfit), roles, functions, limitations, and abilities.

There is another option - you can create your own game (like in Roblox Studio), then you yourself determine all your parameters, roles, rules and path.

For a long time, we've been engrossed in the system's established order: "kindergarten - school - college - work - retirement," "marriage and three children as a mandatory life plan," and other generally accepted scenarios. For example, our focus is currently only on the external: material desires (a car, an apartment, a summer house, a yacht) or images of others, glimpsed on social media, of successful success and repeating other people's experiences. This is neither good nor bad, because no one will judge us. It's important for everyone to experience their own place and level of play.

But when we realize that everything old doesn't work, or is no longer interesting, then we want to dig deeper, understand how the world works and find our own place in it.

Over 20 years ago, the Wachowskis' film "The Matrix," starring Keanu Reeves, was released. Since then, the idea that reality isn't what it seems, but rather resembles software - software into which we've been downloaded and forced to see the world as real - has begun to gain traction in the media.

Terms like "simulation," "virtual reality," and "parallel realities" are beginning to be used. All of this was well demonstrated in the film "The Thirteenth Floor," as well as in contemporary examples like "Don't Worry, Darling" and "Ready Player One."

If we take the very idea of a game superficially, we might limit ourselves to the influence of computer technology on life or the role of artificial intelligence, even to the point of taking over our will. We might become extremely frightened, ceasing to use technology and neural networks, going to the other extreme, or even physically retreating into the forest, shutting ourselves off from everything.

Until we live our own lives, it’s as if we’re watching someone else’s exciting “movie”

Concepts and ideas are emerging in the information field that there can be many different realities (or branches of realities), and we control them through thought and intention (all this is well reflected, for example, in the book and film “The Secret” or the works of Vadim Zeland).