Гарднер Дозуа – The Book of Magic: A collection of stories by various authors (страница 2)
About the Publisher
Introduction by Gardner Dozois
Sorcerer, witch, shaman, wizard, seer, root woman, conjure man … the origins of the magic-user, the-one-who-intercedes-with-the-spirits, the one who knows the ancient secrets and can call upon the hidden powers, the one who can see both the spirit world and the physical world, and who can mediate between them, go back to the beginning of human history—and beyond. Fascinating traces of ritual magic have been unearthed at various Neanderthal sites: the ritual burial of the dead, laid to rest with their favorite tools and food, and sometimes covered with flowers; a low-walled stone enclosure containing seven bear heads, all facing forward; a human skull on a stake in a ring of stones … Neanderthal magic.
A few tens of thousands of years later, in the deep caves of Lascaux and Pech Merle and Rouffignac, the Cro-Magnons were practicing magic too, perhaps learned from their vanishing Neanderthal cousins. Deep in the darkest hidden depths of the caves at La Mouthe and Les Combarelles and Altamira, in the most remote and isolate galleries, the Cro-Magnons filled wall after wall with vivid, emblematic paintings of Ice Age animals. There’s little doubt that these cave paintings—and their associational phenomena: realistic clay sculptures of bison, carved ivory horses, the enigmatic “Venus” figurines, and the abstract and interlacing paint-outlined human handprints known as “Macaronis”—were magic, designed to be used in sorcerous rites, although how they were meant to be employed may remain forever unknown. These ancient walls also give us what may be the very first representation of a wizard in human history, a hulking, shaggy, mysterious, deer-headed figure watching over the bright, flat, painted animals as they caper across the stone.
So Magic predates Art. In fact, Art may have been invented as a tool to
Stories
By the late nineteenth and early twentieth centuries, most respectable literary figures—Dickens, Twain, Poe, Kipling, Doyle, Saki, Chesterton, Wells—had written fantasy in one form or another, if only ghost stories or Gothic stories, and a few, like Thorne Smith, James Branch Cabell, and Lord Dunsany, had even made something of a specialty of it. But as World War II loomed ever closer over the horizon, fantasy somehow began to fall into disrepute, increasingly being considered as unhip, “anti-modern,” non-progressive, socially irresponsible, even déclassé. By the sterile and unsmiling fifties, very little fantasy was being published in any form, and, in the United States at least, fantasy as a genre, as a separate publishing category, did not exist.
When the last Ice Age started, and the glaciers ground down from the north to cover most of the North American continent, thousands of species of plants and trees, as well as the insects, birds, and animals associated with them, retreated to “cove forests” in the south, in what would eventually come to be called the Great Smoky Mountains; in those cove forests, they waited out the long domain of the ice, eventually moving north again to recolonize the land as the climate warmed and the glaciers retreated. Similarly, the lowly genre fantasy and science fiction magazines—
By the midsixties, largely through the efforts of pioneers such as Don Wollheim, Ian and Betty Ballantine, Don Benson, and Cele Goldsmith, fantasy had begun tentatively to emerge from the cove forests. And after the immense success of J.R.R. Tolkien’s Lord of the Rings trilogy, the first American publishing line devoted to fantasy, the Ballantine Adult Fantasy line, was established. It would be followed by others in the decades to come, until by the current day fantasy is a huge, diverse, and commercially successful genre, one which has diversified into many different types: sword & sorcery, epic fantasy, high fantasy, comic fantasy, historical fantasy, alternate world fantasy, and others.
For the last few decades, the most common public image of the magic-user has almost certainly been that of the benign, white-bearded, slouch-hatted, staff-wielding wizard—an image primarily composed of a large measure of Tolkien’s Gandalf the Grey and J. K. Rowling’s Dumbledore, with perhaps a jigger of T. H. White’s Merlin thrown in for flavor. Throughout history, though, the magic-user has worn many faces, sometimes benevolent and wise, sometimes evil and malign—sometimes, ambiguously, both. To the ancient Greeks, magic was the Great Science. The famous mystic Agrippa considered magic to be the true path of communion with God. Conversely, to medieval European society, the magic-user was one who collaborated with the Devil in the spreading of evil throughout the world, in the corruption and ruination of Christian souls—and the smoke of hundreds of burning witches and warlocks filled the chilly autumn air for a hundred years or more. To some Amerind tribes, the magic-user was either malevolent or benign, depending on the
The fact is, we’re all still sorcerers under the skin, and magic seems to be part of the intuitive cultural heritage of most human beings. Whenever you cross your fingers to ward off bad luck, or knock on wood, or refuse to change your lucky underwear before the big game, or ensure the health of your mother’s back by not stepping on the cracks in the sidewalk—or, for that matter, when you deliberately
In this anthology, I’ve endeavored to cover the whole world of magic. Here you will find benevolent white wizards and the blackest of black magicians. Here you’ll visit the troll-haunted hills of eighteenth-century Iceland … Victorian Ireland, where the hosts of the Sidhe are gathering for war … the remote wilderness regions of Appalachia and the hill-country of Kentucky, where ancient ghosts still roam … and the streets of modern-day New York City and Los Angeles, where dangerous magic lurks around every corner. Then you’ll visit worlds of the imagination outside the time and space we know … touring the fabled, enchanted metropolis of Calfia; the bleak marshes and crumbling towns of the Mesoge, where the dead come back to prey on the living; the grim city of Uzur-Kalden, at the very edge of the world, where doomed adventures gather to set forth on quests from which few if any of them will return … visit The Land of the Falling Wall in the last days of a dying Earth to drink and dine at the Tarn House (famous for its Hissing Eels!); shop at the Mother of Markets in Messaline for bizarre simulacrum in company with Bijou the Artificer; attend the 119th Grand Symposium, presided over by the High Magnus himself, to watch a contest of skills between the world’s greatest magicians; join a perilous quest for cold mages vital to the prestige of the Great Houses who rule an alternate version of Rome after the Empire’s fall … enter an Elf-Hill, from which it may be impossible to escape … ride in the Devil’s Terraplane, join a village wizard in a seemingly hopeless battle to stand against the most malign of magics … try to talk a comet out of destroying the world … fight Revenants with fiery eyes, a toy-eater, a sinister ensorceled book … meet Dr. Dee, the famous Victorian scholar and magician … Masquelayne the Incomparable, the Eyeless One, the Lord of the Black Tor, Molloqos the Melancholy … Djinn, trolls, elves, osteomancers, egregores, deodands, grues, erbs, ghouls, scorpion-tailed manticores … the Lords of the Sidhe; the guardian spirits of Iceland; saints and sinners; the singing heads on stakes known as the Kallistochoi, who maintain magic with their endless song; Archangel Bob; the Holy Whore of Heaven; a Bouncing Boy Terror; and the Devil’s Son-in-Law.